FANDOM


The research on this page is old and might be out of date. Please do consider updating it, expanding it or adding your knowledge to it. WikiPim


The browsing customers in the shop have always been somewhat of an annoyance for me. The times when you click on them and they say "leave me alone." makes me want to sic my thug on them. However, I always assumed they did have some effect on the game beyond irritation. No more. Now I want to know.

The current idea of browsing customers is that they come into the shop, look at something they're interested in (maybe, or just the wall), and come back the next day, possibly the day after and ask for an item you actually have.

This is a sort of nebulous function, as there's no real way to see if a customer asking for an item is the exact one that browsed the previous day. But if we can find some correlation, that is at least a step in the right direction.

I actually tried doing this a few days ago, though not all that rigorously. I recorded the browsers that came in, tried to identify what they looked at, and if they left angry. I didn't record every customer asking to buy or for an adventure item, only looked for customers who might have been browsers. Still, I didn't find any correlation over 4 in game days.

I plan to do more thorough research soon, below is the method I'll be using. It will be rather tedious and time consuming.

How you can helpEdit

In order to do research into this mechanic, I propose the following test. For 5 in game days, record all browsers and customers (ones that ask to buy items and for adventures) in your shop. For browsers, note their class, what they looked at (specific improvement if you can tell, if not location), and if they walked out cursing/frowning. For regular customers or adventurers, note their class, what they were asking for, and if it was an item you had in stock. Record any data you collect below, in any way that makes sense to you.

DataEdit

I recorded everyone that came into my shop for 13 days in game. After reviewing the data I can see no pattern to suggest that browsing customers come back to buy or sell items in the area they were browsing. My current theory is they affect some sort of background stat measuring store popularity rather than directly predicting what you should make next.


Day Class Doing? Where/what? In Stock? Mad?
Day 1 Thug Job Hunting
Day 1 Healer Buying Leather coat No Yes
Day 1 Engineer Buying suple dust Yes
Day 1 Archer Buying Padded leather armor No Yes
Day 1 Ilusionist Buying priest's robe Yes
Day 1 Musketeer selling dirk recipe
Day 1 Bard Browsing Tailor
Day 1 Knight Browsing Blacksmith
Day 1 Guard Buying chain mail No Yes
Day 1 Theif Browsing Tailor
Day 2 Theif Selling vial of healing No
Day 2 Soldier Browsing Carpenter
Day 2 Archer Buying Magic Armor No
Day 2 Ilusionist Browsing Carpenter
Day 2 Archer Buying something
Day 2 Healer selling Wood
Day 2 War Wizard Buying rejuvenating herbs No Yes
Day 2 Healer Browsing Carpenter
Day 2 Soldier Buying Long sword Yes
Day 2 Musketeer Buying Long sword Yes
Day 3 ?? Quest Shelter for homeless
Day 3 Musketeer Buying horned helmet Yes
Day 3 Engineer Buying suple dust Yes
Day 3 Bard Browsing Sorcerer
Day 3 Monk Buying heal potion Yes
Day 3 Guard Buying heavy shield No
Day 3 Ilusionist Browsing methril
Day 3 theif Buying horned helmet Yes
Day 3 Guard Buying iron boots No Yes
Day 3 Barbarian Buying gambeson
Day 3 Barbarian Buying rejuvenating herbs No
Day 4 Guard Buying Long sword Yes
Day 4 Healer selling monk hat Yes
Day 4 Soldier Buying iron boots No
Day 4 Bard Browsing Blacksmith
Day 4 Ilusionist Quest Barren Lapia
Day 4 Soldier Buying bone helmet No Yes
Day 4 Evoker Buying heal potion Yes
Day 5 Ilusionist Buying boomerang Yes
Day 5 Musketeer selling Bandit's dagger No
Day 5 Soldier Buying sledgehammer Yes
Day 5 Bard Browsing Blacksmith
Day 5 Evoker Browsing Carpenter
Day 5 Musketeer Buying Bandit's dagger No
Day 5 Barbarian Buying long bow Yes
Day 5 Barbarian Buying leather shield No
Day 5 Ilusionist Quest Success
Day 5 Musketeer Buying lucky amulet Yes
Day 5 Ilusionist selling apren recipie
Day 6 Barbarian Buying slicer Yes
Day 6 Archer Buying fitting top No
Day 6 Guard selling suple dust
Day 6 Soldier Buying stone axe Yes
Day 6 Evoker Buying elfwood vambrace No
Day 6 Healer Buying elfwood vambrace No
Day 6 Healer Browsing Tailor
Day 6 Blacksmith Job Hunting
Day 6 Archer selling elfwood
Day 6 Bard Browsing recipe book
Day 6 Evoker Buying Leather coat No
Day 6 Bard Buying charmer's fluit No
Day 6 Theif Browsing Sorcerer
Day 7 Engineer selling Oil
Day 7 Soldier Buying fur boots No
Day 7 Theif Buying brisk beverage Yes
Day 7 Barbarian Buying curushing bludegon No
Day 7 Bard Buying charmer's fluit No
Day 7 Musketeer Buying gambeson No
Day 7 Healer Buying elemental dust Yes
Day 7 Ninja Buying Leather coat No
Day 7 Soldier Buying Bandit's dagger No
Day 8 Musketeer Browsing Tailor
Day 8 Engineer selling pistol
Day 8 Theif Buying fur boots No
Day 8 Soldier Buying claymore No
Day 8 Healer Browsing Tailor Yes
Day 8 Musketeer Buying leather cuirass Yes
Day 8 Theif Browsing mistic feathers
Day 8 Evoker Buying Bandit's dagger No Yes
Day 8 Carpenter Job Hunting
Day 8 Guard Browsing Tailor
Day 8 Soldier Buying claymore No
Day 8 Bard Buying Leather coat No
Day 8 Ilusionist Browsing Sorcerer
Day 8 Archer Buying metal cap Yes
Day 8 Monk selling lucky amulet
Day 8 Engineer Buying soldier's mace No
Day 8 Thug Job Hunting
Day 8 Soldier Browsing chest
Day 8 Monk Buying apron No
Day 8 Engineer Buying suple dust Yes
Day 8 Barbarian Buying iron spear No
Day 8 Theif Quest venomous mushrhum
Day 9 Musketeer Selling bone helmet
Day 9 Guard Buying chain mail No
Day 9 Evoker Browsing Carpenter
Day 9 Monk Buying elfwood vambrace No
Day 9 Healer Buying priest's robe Yes
Day 9 Engineer Buying soldier's mace No
Day 9 Theif Browsing Tailor
Day 9 Theif Buying dirk No Yes
Day 9 Theif Quest Success
Day 9 Guard Quest Lapia
Day 9 Engineer Quest healing lapia
Day 9 Knight Browsing Carpenter
Day 9 Ilusionist Selling leather
Day 10 Barbarian Browsing recipe book
Day 10 Monk Buying Leather coat No
Day 10 Barbarian Browsing Sorcerer
Day 10 Guard Buying rejuvenating herbs No
Day 10 Engineer Browsing chest
Day 10 Healer Buying sturdy shoes Yes
Day 10 Monk Buying Leather coat No
Day 10 Musketeer Buying main-gauche Yes
Day 10 Engineer Browsing map
Day 11 Bard Buying brisk beverage Yes
Day 11 Engineer selling Padded leather armor
Day 11 Evoker selling sturdy shoes
Day 11 Guard Buying chain mail No Yes
Day 11 Ilusionist Browsing Carpenter
Day 11 Bard Browsing wood
Day 11 Engineer Buying metal cap Yes Yes
Day 11 Engineer Browsing gems
Day 12 Barbarian selling long gloves Yes
Day 12 Singing Axe Quest Dark Kurtey
Day 12 Barbarian Browsing Tailor
Day 12 Guard Browsing recipe book
Day 12 Bard Buying elfwood vambrace No Yes
Day 12 Evoker Buying lucky amulet Yes
Day 12 Ilusionist Buying boomerang Yes
Day 13 Archer selling gladiator's helmet
Day 13 Archer Buying long gloves No
Day 13 Ilusionist selling elfwood vambrace
Day 13 Theif Buying horned helmet Yes
Day 13 Engineer Buying bone helmet No
Day 13 Musketeer Buying fitting top No Yes
Day 13 Ninja Quest Not-A-Rat
Day 13 Bard Buying rejuvenating herbs No
Day 13 Monk Browsing map
Day 13 Guard Buying gladius Yes
Day 13 Healer Buying rare staff Yes
Day 13 Musketeer selling vial of healing

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.