FANDOM


All the goods in Swords and Potions can be grouped into broad categories by worker, material/use/function and quality. The category of an item determines its price and the type of customer who will accept it.

If you are looking for a specific item and know the name, check out the list of all items, or the Item tables.

Item Category Tree

Items are madeEdit

Blacksmiths create items primarily from metal. Major categories include weaponry, armor, and certain tools. He heavily serves well with all melee weapon users. They don't have items made in one hour as early as other worker types.

Carpenters create tools and woodcraft, such as ranged weapons, musical instruments and certain worktools. At some stages of the game when receipies for certain categories are not obtained yet, teaming him up a lot is necessary.

Sorceress create potions and enchantments - potions, herbal remedies/cures (brews, herbal mixes) and magical/enchanted goods. The sorceress is heavily involved in using rare items at higher levels, and using them very fast. Her potions (except potion of return) can be used by any class, but have a low suggestion success rate.

Tailors create garments in leather and cloth (notably this includes footwear). She serves all the not-metal-heavy classes well.

There are also a few collaborative projects for larger and more skilled workers - for example, heavier armors require a skilled blacksmith and a tailor - a rare few things like guns require 3 workers and a few of the highest recipe levels require all 4 workers.

There are also a number of quests which require crafters to help create or repair items. Those are so called co-op quests.

Quality variance and categorical examplesEdit

The most basic of items, crafted from common goods, typically include things like simple herb mixes or gloves. Research will allow you to branch out and access a variety of basic crafts from each of the distinct subgroups. As the skill of your workers increases and their research continues, the patterns will become more elaborate and more costly materials will be required.

For example, a Sorceress has an alchemy and a enchanting skill. Originally she will use the alchemy to produce alert dust and restoration herbs, and can research antidotes and potions. Later she can research to produce elemental dust, a more complex form of the magical subcategory, as well as brisk beverages, a more complex item in the remedy category, which requires use of her enchanting skill.

Research linesEdit

Recipe tree

This picture in full can be viewed here

Many items require similar but less expensive items of the game's convoluted technology tree to be researched before those can be researched as well.

The order which several items are discovered is possibly unorthodox, avoid any assumption. It is required to learn recipes of different types which can be considered completely irrelevant to another before unlocking more.

You can not skip any research except for the single recipes a wandering adventurer may sell. All other unknown remains unknown until you have "unlocked" that bought recipe.

Many tems require indirect cross-disciplinary co-operation (notably shields): for example, the Wooden buckler is required to be learned by the carpenter before any other shield is available for research by blackmith or tailor (not true, if you have only a blacksmith he can research shields independantly)

Here is a list of items that cost no tokens, but you must research a token recipe first. Hidden Recipes

Item classificationEdit

ChartsEdit

Item types
Weapon 1-handed

dagger, sword, blunt, axe, spear, thrown, staff, instrument

2-handed

sword, blunt, axe, spear, bow, crossbow, firearm

Armor worn

body, head, feet, hands

weight

light, medium, heavy

held

shield

Item/Accessory consumable

herb, potion, scroll

trinket

amulet, ring

15 weapons; 13 armor; 5 other

ResearchEdit

Help make conclusive player research on item classification so we exhaust all option. Not every new item classification will make it to a chart.

This is science, everyone is welcome. Do not alter the above text.

Efficient use of rare materialsEdit

Those of us who do not use tokens cannot get access to certain recipes and can only get access to certain materials (the third in each class, namely mithril, gems, dragon blood, and magic feathers) by supporting questing adventurers. Since these items are for the most part at least available only with luck, they are called "rare items." Maximizing the return on rare items is a good idea for those seeking to make the most of their scarce resources.

When searching through the item tables for all types of armor, magic items, musical instruments, and weapons, one can find the items featuring the highest return in coins per rare item. Each of the 12 items below can the user gain over 4000 goldcoins per rare item, and thus might be a good choice in which to craft your rare items. (RR = Rare Resource)

Ranking Item Name Value per RR rare/ tier 3 resources

1

Ring of conservation

7380

1 gems

2

Evasive armor 6805 4 dragons blood
3 Fine lance of the wolf 5325 1 mithril
4 Great armor 4505 5 mithril & 4 dragons blood
5 Paladin's heater shield 4375 1 mithril
6 Traveling boots 4275 1 mithril
7 Lionheart 4240 8 mithril, 4 gems & 2 mythic feathers
8 Everlasting pistol 4215 5 mithril & 2 mythic feathers
9 Blue bird shield 4205 4 mithril & 4 mythic feathers
10 Kabuto 4170 1 mythic feather
11 Dancer shoes 4130 1 mythic feather
12 White great sword 4020

1 mithril

For additional information about return per rare, feel free to check the tables down the Gameplay guides - Item Efficency page.

Efficient use of rare materials (with tokens)Edit

Maximizing the return on rare items is a good idea for those seeking to make the most of their scarce resources. When searching through the item tables for all types of armor, magic items, musical instruments, and weapons, one can find the items featuring the highest return in coins per rare item. Each of the 12 items below can the user gain over 7500 goldcoins per rare item, and thus might be a good choice in which to craft your rare items. (RR = Rare Resource). These Items are good for Bazaar or Palace district.

Ranking Item Name Value per RR rare/ tier 3 resources Tokens

1

Flexible plate

13420

1 Dragon's Blood

100

2

Vicious chopper 7535 1 Dragon's Blood

75

3 Vicious crossbow 11295 2 Gems

100

4 Hand-of-god 8635 2 Gems

75

5 Flying shoes 8908 2 Mythic Feathers

100

6 Courier's boots 9883 1 Mythic Feathers 1 Dragon's Blood

100

7 War priest's mace 8940 1 Mithril

75

8 Celestial pipes 17775 nothing rare

150

9 Ronin's armor 9845 nothing rare

100

10 Fiery dragon 6340 nothing rare

50

11 Sniper rifle 4840 nothing rare

25

12 The one sword 150000

???

500

Subcategories

This category has the following 10 subcategories, out of 10 total.

A

C

I

I cont.

T

W

Pages in category "Items"

The following 8 pages are in this category, out of 8 total.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.