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Rings confer various magical benefits to their wearer. As they are an accessory, they will be accepted by any class in Swords & Potions, but generally with a relatively low success rate (except when suggesting in place of another ring).

Rings are relatively high-end items, as all of them require at least one rare material and many of them require more than one type. Because of their magical nature, the sorceress is involved in crafting all of them (except the thief's mark), although she requires cooperation from either the blacksmith or carpenter.

In general, rings do not offer a great rate of return on your usage of rare materials, so if you're looking to maximize your profit from rare materials, most rings are a bad idea. The big exception is the ring of conservation, which offers one of the best price to rare material ratios for a non-token recipe, as it only takes 1 gem to make and sells for 7380 gold.

The following table shows the properties of all rings in Swords & Potions. Token recipes are indicated by blue shading.

Name Market price Token recipe? Crafted by Mithril D. blood Gems M. feathers Value per rare
Anti-elements band 2975 no C+S 1 2975
Atmosring 14660 100 C+S 3 2 2930
Band of light 5565 no B+S 3 1855
Banker's mark 6535 50 C+S 2 3270
Fire ring 6515 no B+S 1 1 1 2170
Foundation ring 8700 75 C+S 2 4350
Majestic ring 20160 no B+S 3 2 2 2880
Reactive ring 20245 no B+S 3 1 3 2890
Ring of conservation 7380 no B+S 1 7380
Ring of dexterity 1875 no C+S 1 1875
Ring of might 1920 no B+S 1 1920
Ring of the dice 5865 50 B+S 1 1 2935
Ring of wizardry 3480 no B+S 1 1 1740
Scholar's mark 3120 25 C+S 1 3120
Serpent band 144110 1000 B+S 25 10 4117
The one ring 488170 2000 B+S 100 4882
Thief's mark 4265 25 B 2 2135
Warrior's ring 3225 no B+S 1 1 1615