| Information on this page may have changed recently.
Some of the information on this page may be out of date due to recent updates. If you notice any changes, please update this page!
| Spoiler warning!|
This article contains plot details about quests.
What are Quests?Edit
Quests are generally started (or finished) when someone comes into your shop with an exclamation point (!) over their head. There are two main types of quests - storylines and adventurers.
Adventurers randomly occur as visiting customers wandering into your shop, usually involving an attempt to kill a monster -- and all of these requests follow the same format. An adventurer will come in like a customer and ask you to sponsor their quest. You can either give them the exact item they're asking for, suggest an item, or assign them to one of your own quests (this is known as outsourcing quests and is used for storyline quests).
To get the best chance of success, give them the specific item--or something very close in price and item type that is applicable to their class. The probabilities of their quest succeeding seem to follow the same as just suggesting an item to sell, only there is always a chance of quest failure, even with the preferred item (this chance can also be increased with a high adventurer skill). However, the reward for success will always be proportional to the item asked for, even if you gave them something completely different (e.g. giving a Vial of Mana when asked for a Gungnir will still have a good reward because the gungir was asked for). This is currently being researched at this page.
The rewards from the adventurers quests are sometimes items that you can only acquire through tokens otherwise, or 2-4x as much gold as the asked for item's market-value; after shop level 100 there is a small chance that the reward may include 20 to 30 rare resources. The amount of gold is strongly increased but the chance of acquiring items is greatly reduced. As of the September 2011 update, successful adventurers now return XP as well. The amount of XP returned is equal to the price of the item that was asked for.
A list of quests with prerequisites, what to do, and rewards is located at vkapadia.com.
Most storylines start out with requests for money. It is recommended to pay them, since they lead into scripted quests with great rewards. Some of the quests will need to be outsourced and tasked to wandering adventurers. Others are simply paying money, or having crafters fetch something where sometimes they need to co-operate to make it happen. Some quests require points from your craftsmen. These points can only come from your own craftsmen, guild members cannot help you in these quests (entirely opposite of how improvements work)
Every 5 shop levels (shop level 5, 10, etc) you get a major quest. This is selected randomly out of the available major quests. If you refuse to pay, the entire quest line may be lost forever! However you can always have the quester return later by clicking WAIT if you feel short on funds. You can click wait as many times as you want and not lose access to the quest line. Quests that don't have a shop level requirement can show up at any time.
Note: It is not possible to have more than three different storyline quests active at once. If a player has three active quests and achieves the requirements for a fourth, the initiation of that quest will be delayed until such time as the player has completed one of the active quests.
The Guards questlineEdit
- Lost clovers - outsource quest, to start this questline you aren't asked to pay anything (for once) reward is 5K gold. Triggered at shop level 2.
- Arena Improvements - needed 2K/2K carpenter and blacksmith points, reward is 10K gold and 2 skill points. Triggered when carpenter and blacksmith are both level 10.
- Thieves and beggars - pay 12500 gold (Needs 25k at start of day to start), reward is a 7 day long very strong increase in Famous and Mercantile skills. Triggered at shop level 30. (claims are made that this is also triggered with only 16.5K gold at start of day)
- Forest Mystery - outsource quest, reward is 5 Mythic feathers and a Frost axe from the adventurer and 60K gold from the questgiver. This quest is triggered by shop level 35.
- Annoying spirites - Requires 4k Sorceress points, reward is 100k + 2 skill points. Triggered at shop level 70 and level 50 sorceress.
The Royal questlineEdit
Important: Due to frequent editing of this section (a.k.a. editing wars):
Metal Trojan Horse is triggered at level 210 for some and level 220 for others. No need to change that either.
Both possible differences SHOULD always be on there.
- Welcome Tax - pay 4500 gold; start of the questline at shop level 5;
- Repair Armor - (triggered at shop level 10 plus blacksmith and tailor at level 10) needs 3k Tailor and 3k blacksmith points, reward is 25k gold
- Repair the king's throne: Trigger at shop level 25 - requires 5k Carpenter points. Reward is 40k.
- Palace Levitation - triggered at sorceress level 40 (and shop level 40); needs 5.5k sorceress points, reward is 70k gold.
- Repair King's Trousers - triggered at shop level 48 and tailor level 50; needs 8k tailor points, reward is 90k gold. It is possible to receive this quest before Palace Levitation if you meet the requirements of shop level 48 and tailor level 50.
- Palace Investigation - outsource quest, triggered at shop level 85; reward is 20 Feathers, Gaia's spine + 225k gold.
- False King - outsource quest; triggered at shop level 155; reward is 10 Mithril, Gaia's spine OR Red dragon + 750k gold. 750K gold when failure to complete quest.
- Trojan Horse - triggered at shop level 180 and level 100 carpenter; needs 10k carpenter points; reward is 1M gold.
- Metal Trojan Horse - triggered at shop level 210 OR shop level 220 plus blacksmith and carpenter at level 100; needs 10k carpenter and 5k blacksmith points; reward is 2M gold.
- Assassinate False King - triggered at shop level 250, outsource quest; reward is 20 mithril and a Meteor shower scroll from the adventurer + 2.5M gold from the questgiver.
- A Traitor's Affairs: shop level 280 and possibly 2M gold; pay 1M, traitor dissapears, so no result.
Landlord's (Madella) questlineEdit
- Money problems - need to give 5K gold (needs 10k+ to appear), and it unlocks the following quests:
- Torn dress - needed 5K tailor points, reward is 45K gold. Triggered at shop level 25, tailor level 20.
- Financial problems - pay 85K gold, triggered at shop level 50 and must have roughly 120K+ gold. No reward, unlocks the next quest. (Has triggered at level 48)
- Deep Ocean - outsource quest; triggered at shop level 90; reward is 30 pieces of gems and a Silence of the deep.
The community-aid questsEdit
- Help the poor - pay 1K gold (possibly used to be 2K gold? At least, I have always seen 1K gold); unlocks the questline. Triggered at Shop Level 5.
- Build shelter - triggered at shop level 10 - 15 + carp and bs lvl 10, needs 5K / 5K carpenter and blacksmith points, reward is 3 skill points.
- Sewer secret - outsource quest, triggered at shop level 25, reward is 5 pieces of mithril and a Dark staff (4.4K).
- Community storage - requires 5k carpenter points, reward is 2 skill points. Seems to trigger after shop level 45. (Has been triggered at shop level 37 with level 11 carpenter.)
The Farmer questsEdit
- Farmer Bridge (Build bridge with recent updates) - needs 8K/8K carpenter and blacksmith points, reward is a 7 days long customer number boost (+16 famous!). Triggered at carpenter lvl 20 and blacksmith lvl 20 and Shop Level 14.
- Spoiled crops - pay 25K gold, reward is a Fine great sword recipe. Triggers at shop level 35 and having 35K gold or more. Farmer Bridge does not have to be completed for this to trigger.
- Forgotten ruins - Triggers at shop level 50; outsource quest, reward is 15 pieces of gems, and a Flute of wonder (worth 16.4K gold).
- Kurtey snatcher - Triggers at shop level 100; outsource quest, reward is 15 gems from adventurer and 275k from questgiver.
- Gates and locks - triggers at shop level 180, blacksmith/carpenter level 85; needs 5k blacksmith and 8k carpenter points; reward is 1M gold.
The Trade guild questsEdit
- Trade guild scrolls - Triggers at shop level 12 and tailor level 20: needs 4K tailor points, reward is 30K gold.
- Borrow from traders - Triggers at shop level 45 (or in some cases 47): Pay 50K gold, reward is 80K gold. You must have 75K gold before he appears.
- Green dragon - outsource quest, reward is 20 pieces of Dragon blood and a Sky dragoon armor (triggers at shop level 65).
- Publicity banner - Triggers at shop level 110: pay 250k gold, then you need to put 2500 tailor points, reward is boost of Mercantile skill (~20-110% [rarely] higher than market price), and more customers, for 5 days.You must have +500K gold before he appears.
The priest's questsEdit
- Donate to Temple - pay 40K gold and it unlocks the questline. This is triggered by shop level 30 and having 50K or more in gold. (it's also happened with only 47K gold)
- Broken relic - triggered by level 60 blacksmith; needs 15K blacksmith points, reward is 100K gold and 3 skill points.
- Leaking roof - triggered by shop level 65 and level 60 carpenter, needs 15K carpenter points, reward is 5 skill points. (It is possible to receive this quest before Broken Relic, additionally both quests may be started and kept alongside each other).
- Lost scroll - triggers after Leaking roof has finished; outsource quest - reward is 30 pieces of mithril, 200k gold.
- The secret mission - pay 40K gold and it unlocks the questline. This is triggered by shop level 30 and having 50K gold or more.
- Magic potions - need 8K sorceress points, reward is 5 skill points, triggered at shop level 45 + level 40 sorceress.
- Lost master - triggered at shop level 55; outsource quest, reward is 20 pieces of mithril, a Megalixir, and 125K gold. Magic Potions must be completed.
- Red dragon - triggered at shop level 75; outsource quest 30 pieces of Dragon's blood and a Phoenix baton from Adventurer. Attribute seed recipe from Mederina. Also if one does not succeed the first time you might get 162K gold and a Crushing fist.
The Thug's questsEdit
- Vandalism insurance -This quest is triggered after Welcome tax and if you have at least 5K gold. If you decline to pay 2K gold, the thug will vandalize your shop, resulting in fewer customers for 7 days. Declining will still allow you to get the follow-up quest.
- Intimidation insurance - Pay 20k gold. If you decline to pay the fee, the thug will intimidate your workers, resulting in lowered skills for 7 days. This will make crafting and researching take significantly longer. Declining will still allow you to get the follow-up quest. Triggers at shop level 35.
- Thief hideout - needs 7.5k sorceress points, the reward is a temporary Thug attack bonus. This quest is triggered with both Sorceress level 60 or above and Thug level 50 or above.
- Dragon stash - outsource quest, reward is 40 pieces of Gems and Lord of darkness.
Captain Cigalo's questsEdit
- A great captain without ship - pay 250K gold (needs 300k+ plus shop level 45).
- Hull repairs - need 25K carpenter points, reward is 5 skill points (carpenter level 80).
- Ripped sails - need 25K tailor points, reward is 5 skill points.
- Broken rudder - need 25K blacksmith points, reward is 5 skill points.
- Mysterious island - outsource quest, reward is 40 Mythic feathers, a Demon plate and 275k gold.